About Me

Hey, I’m Benjamin Wührer. Aspiring game designer with an interest in tech & level design. I have been interested in games since I was little and have been working with them professionally since I was 18. I’m most interested in game design and it’s various disciplines like Level Design, but I also get excited about the technical side.

How did I get into game design?

That is a good question. And there is an answere for it. But reading is boring so watch my Youtube video on that topic… Yes I do Youtube videos:

You want to know more about me?

Well, there’s no video for that. But I can tell you a little bit:

I think it came across that I am interested in video games, game design, level design and programming. My favorite game is Mass Effect 2 by the way. Or Dragon Age Origins. Always can’t decide betweem the two.

Apart from that, I love to do sports. So far tennis but I am open to new and also like to go swimming, jogging and soon start medieval sword fencing.

If you want to know more about me, well then just ask me directly. Write me a mail. Contact me on LinkedIn.


Game Design

I have a working understanding of the fundamentals of game design.
This ranges from working with different types of game loops (core, interaction feedback), with a stop in between to balance the Luck & Skill to put the player in a flow state.

Game Programming (C++ / C#)

Game development for me is not just about setting up and programming features or systems. I am able to develop and integrate such systems like an inventory, but I also take care of juice and the interplay between development & design.

Story Telling

I have been writing stories since my earliest childhood days. Now I am familiar with basic storytelling principles like the hero’s journey or the structure of a classical drama according to Aristotle and how you create and develop a character in a story.


For a game designer, UX is incredibly important. How does the player feel, what do they think, how can the player experience the way I want them to? Questions I try to answer through game design and testing.


After several years of working with Unity, I have now developed a good understanding of the engine. Creating scripts, characters, animations up to whole worlds is part of my daily work and gives me incredible joy.


Okay. “Skill” is an exaggeration. I learned to sculpt, model, rig, texture, animate and use lighting in Blender. But there is a reason why I prefer to do Game Design & Programming. But still I am technically able to work in Blender.

Personal Data

Date of birth:

Benjamin Wührer

Work Experience

04/2022 – 08/2022

Gunzilla Games

Technical Design – Intern

Design and implement one or several parts of the game’s systems, controls and interfaces. Maintain clear design and technical documents using Confluence, JIRA and Microsoft Office tools alongside other disciplines.

12/2019 – 02/2022

Fabula Games

Game Designer & Controlling

I am responsible for designing & programming Serious Games as well as consulting and operational support during the development of Serious Games.

05/2021 – 06/2021 & 11/2021 – 12/2021

Hochschule Darmstadt, University of Applied Sciences (h_da)

Evaluation Tutor

I assist the Media Department Evaluation Officer in the preparation and conduct of evaluations of the courses offered in the media department.


10/2020 – Now (04/2024)

Hochschule Darmstadt, University of Applied Sciences (h_da)

Bachelor of Arts

Final grade: n/a

Juni 2019

Friedrich-Ebert-Schule Pfungstadt


Final grade: 1.8

Social Engagement

03/2019 – 10/2021

TC Pfungstadt (Tenis Club)

Youth Officer & Deputy member of the Board of Management

I helped organize and design the training. As well as supervised and conducted youth tournaments.
Among other things, I also managed the online court reservation system.

06/2021 – 12/2021

Hochschule Darmstadt, University of Applied Sciences (h_da)

Deputy student member of the appeals committee

I sat in on initial meetings, sat in on applicants’ mock lectures, and represented the main member in one of the 4 meetings.